No edit summary Tag: rte-wysiwyg |
(Updated) Tag: Visual edit |
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*Over head nicknames when aiming at spy or merc are removed. |
*Over head nicknames when aiming at spy or merc are removed. |
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*Annoying casual sounds removed (spy DFA wierd sound, frag grenade beep coocking sound, proxy mine detonation sound, sticky camera idle beep sound, tagging device idle sound ect..). |
*Annoying casual sounds removed (spy DFA wierd sound, frag grenade beep coocking sound, proxy mine detonation sound, sticky camera idle beep sound, tagging device idle sound ect..). |
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− | *Add GPS radar in lower left corner for |
+ | *Add GPS radar in lower left corner for spy sticky cameras, 15 m. of reach. |
⚫ | |||
− | *Respawn locations are now random. |
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⚫ | |||
− | *Gamepads are not supported at current VMR version. |
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− | |||
− | |||
'''SPIES:''' |
'''SPIES:''' |
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*Vision modes: |
*Vision modes: |
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+ | All spy vision modes use RFD detector, it is able to detect enemy gadgets, though it works only if vision mode is on. |
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**[[Night_Vision_Goggles|Night Vision]] . |
**[[Night_Vision_Goggles|Night Vision]] . |
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**[[Thermal Vision Goggles|Thermal Vision]] . |
**[[Thermal Vision Goggles|Thermal Vision]] . |
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− | **[[EMF Vision Goggles|EMF Vision]] . |
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**[[Sonar Vision Goggles|Sonar Vision]] . |
**[[Sonar Vision Goggles|Sonar Vision]] . |
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***Doesn't refresh in fast movement. |
***Doesn't refresh in fast movement. |
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**Increased FOV to 90. |
**Increased FOV to 90. |
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*Hacking: |
*Hacking: |
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− | **Stationary (classic mode) |
+ | **Stationary mixed with remote (classic mode) |
***15 seconds of hacking next to the terminal. |
***15 seconds of hacking next to the terminal. |
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+ | ***30 seconds of surviving in the terminal area |
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− | ***Mercs dont get notified about hack |
+ | ***Mercs dont get notified about hack being hacked stationarly. |
− | ***Hacking progress doesn't save. |
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+ | ***Only remote hack progress is being saved. |
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**Remote (blacklist mode) |
**Remote (blacklist mode) |
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***Instantly stops after leaving the hacking area. |
***Instantly stops after leaving the hacking area. |
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− | *Spawns: |
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− | **Gets shorter with every terminal hacked (classic mode only). |
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*Killing: |
*Killing: |
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− | **Kill mercenaries from above, below and behind. Frontal and side |
+ | **Kill mercenaries from above, below and behind. Frontal and side kills are disabled, except for kills from above or below. |
**Death From Above range is strongly decreased. Now mercenary needs to be directly below the spy. |
**Death From Above range is strongly decreased. Now mercenary needs to be directly below the spy. |
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**Cover kills are disabled. |
**Cover kills are disabled. |
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**Distance from merc limit removed. |
**Distance from merc limit removed. |
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**Darker skins. |
**Darker skins. |
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+ | **Generally improved shadow-system. |
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*Gadgets: |
*Gadgets: |
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**Sticky camera. |
**Sticky camera. |
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− | ***Fast-camming is now impossible. After activating a sticky camera, there is |
+ | ***Fast-camming is now impossible. After activating a sticky camera, there is 4 s. timer in which spy is not able to detonate the sticky camera. |
***Sticky cameras now do have built in radar. |
***Sticky cameras now do have built in radar. |
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− | ***No "beep" sound |
+ | ***No constant "beep" sound. |
**Flash bang grenade. |
**Flash bang grenade. |
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***Lasts alot shorter. |
***Lasts alot shorter. |
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***Works better in FOV. |
***Works better in FOV. |
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***Works worse out of FOV. |
***Works worse out of FOV. |
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− | **EMP grenade. |
+ | **EMP grenade. (not present in the newest version of the mod) |
***Time of switching off the lights is short. |
***Time of switching off the lights is short. |
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***Range of it is decreased. |
***Range of it is decreased. |
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***When shot at explodes. |
***When shot at explodes. |
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***Fakes the detonation warning icon on merc's hud. |
***Fakes the detonation warning icon on merc's hud. |
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+ | **Smoke Grenade. (smoke only icon) |
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− | **New smoke grenade without chaff effect. |
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***Simple single player smoke grenade. |
***Simple single player smoke grenade. |
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+ | **Chaff Grenade. (it's called smoke.. cant change it. It's icon is grenade and smoke cloud) |
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− | **Escape grenade (smoke mixed with chaff). |
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+ | ***It's able to disrupt tagging devices only. |
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− | ***increased range and duration. |
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− | ***decreased hud disruption for merc. |
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*Weapons: |
*Weapons: |
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**EMP crossbow. (secondary) |
**EMP crossbow. (secondary) |
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**Detectors: |
**Detectors: |
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*Detectors: |
*Detectors: |
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− | **All in one super detector - consists of |
+ | **All in one super detector - consists of 2 detectors working at once in real time. |
− | ***Motion Sensor. |
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− | ****Increased range. |
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***RFD Sensor. |
***RFD Sensor. |
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****Square position marker icon is disabled. |
****Square position marker icon is disabled. |
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****Gives only the direction info of the detected electricity source. |
****Gives only the direction info of the detected electricity source. |
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***ATS Sensor. |
***ATS Sensor. |
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− | **** |
+ | ****Detects sounds around mercenaries. |
****Doesn't sence crouched spy. |
****Doesn't sence crouched spy. |
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*''''''Camera: |
*''''''Camera: |
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**''''''Increased FOV to 90. |
**''''''Increased FOV to 90. |
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*Hacking: |
*Hacking: |
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− | **No notification about hack being in progress (classic mode only). |
+ | **No notification about static hack being in progress (classic mode only). |
− | *Spawns: |
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− | **Gets longer with every terminal hacked (classic mode only). |
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*Killing: |
*Killing: |
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**Fancy killing animations are disabled. |
**Fancy killing animations are disabled. |
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**Tagging Device: |
**Tagging Device: |
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***Range reduced to 2,5 m. |
***Range reduced to 2,5 m. |
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− | ***Ammount in the inventory increased to |
+ | ***Ammount in the inventory increased to 6. |
− | ***Tag lasts |
+ | ***Tag lasts for 3s. range of detection is 2,5 m. |
***It is silent when idle. |
***It is silent when idle. |
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**Proximity mine: |
**Proximity mine: |
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***Increased duration. |
***Increased duration. |
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**Ammo Pack |
**Ammo Pack |
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− | ***Increased refills to |
+ | ***Increased refills to 10. |
− | ***Increased refill time to |
+ | ***Increased refill time to 15s. |
**Add Trophy gadget from spies (Anti-grenade-system) |
**Add Trophy gadget from spies (Anti-grenade-system) |
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*Weapons: |
*Weapons: |
Latest revision as of 13:22, 11 January 2018
GENERAL CHANGES:
- All gamemodes use dark maps.
- TDM and CTI gamemodes are spy vs spy only, with use of lethal weapons, gadgets and night vision.
- Controls:
- Changed to suit the keyboard and mouse.
- Mouse scrool now switches between gadgets.
- Key "1" swaps weapons.
- Spies use "Z" by default to cover and "Q" to slide.
- Fixed sprint responsiveness with V-synch off.
- Using vision mode wont make goggles to lit in the dark and give away Your position.
- Damage system is redone, (Head kills, Torso medium damage, arms and legs low damage, foots and hands very low damage).
- Health system is redone, (HP regenerates very, very slow).
- Over head nicknames when aiming at spy or merc are removed.
- Annoying casual sounds removed (spy DFA wierd sound, frag grenade beep coocking sound, proxy mine detonation sound, sticky camera idle beep sound, tagging device idle sound ect..).
- Add GPS radar in lower left corner for spy sticky cameras, 15 m. of reach.
- Uses very basic form of anti-cheat protection, against modifying game files and using cheatengine (going to be improved in the future).
SPIES:
- Vision modes:
All spy vision modes use RFD detector, it is able to detect enemy gadgets, though it works only if vision mode is on.
- Night Vision .
- Thermal Vision .
- Sonar Vision .
- Doesn't refresh in fast movement.
- Camera:
- Changed angles and positon, inspired by SCCT vs camera.
- Increased FOV to 90.
- Hacking:
- Stationary mixed with remote (classic mode)
- 15 seconds of hacking next to the terminal.
- 30 seconds of surviving in the terminal area
- Mercs dont get notified about hack being hacked stationarly.
- Only remote hack progress is being saved.
- Remote (blacklist mode)
- Instantly stops after leaving the hacking area.
- Stationary mixed with remote (classic mode)
- Killing:
- Kill mercenaries from above, below and behind. Frontal and side kills are disabled, except for kills from above or below.
- Death From Above range is strongly decreased. Now mercenary needs to be directly below the spy.
- Cover kills are disabled.
- Friendly fire is on, by default.
- Movement:
- Default ledge movement speed is slow, use sprint button to move on ledges faster.
- Middle movement speed was removed. Only sneak and sprint modes are avaliable.
- Slide and Cover actions are now separated, use "whistle" button to enter cover.
- Autoclimb function is removed, all climbing is now manual.
- Removed backward type of movement, it was causing controlls to be inconsistent.
- Improved responsiveness of turning around in sprint and in general.
- Animations are slowed down to reallistic speeds.
- Created new "Free falling" jump off from ledges type of movement, only mercenaries used this in original game.
- Most of spy classes use silenced boots (tabi shoes ), which allows them to move around stealthy.
- Blending into the shadows:
- Speed limits removed.
- Distance from merc limit removed.
- Darker skins.
- Generally improved shadow-system.
- Gadgets:
- Sticky camera.
- Fast-camming is now impossible. After activating a sticky camera, there is 4 s. timer in which spy is not able to detonate the sticky camera.
- Sticky cameras now do have built in radar.
- No constant "beep" sound.
- Flash bang grenade.
- Lasts alot shorter.
- Works better in FOV.
- Works worse out of FOV.
- EMP grenade. (not present in the newest version of the mod)
- Time of switching off the lights is short.
- Range of it is decreased.
- New gadget Fake sticky camera.
- When shot at explodes.
- Fakes the detonation warning icon on merc's hud.
- Smoke Grenade. (smoke only icon)
- Simple single player smoke grenade.
- Chaff Grenade. (it's called smoke.. cant change it. It's icon is grenade and smoke cloud)
- It's able to disrupt tagging devices only.
- Sticky camera.
- Weapons:
- EMP crossbow. (secondary)
- Doesn't stun mercs, but turns off their flashlight and hud instead.
- Is able to turn off all lights on maps, even unbreakable ones.
- Is able to detonate proxymity mines.
- SMG tazer. (primary)
- non-lethal weapon able to stun mercs.
- EMP crossbow. (secondary)
MERCENARIES:
- Flashlight: (close to SCCT vs FL settings)
- Increased range.
- Decreased wideness (size).
- Detectors:
- Detectors:
- All in one super detector - consists of 2 detectors working at once in real time.
- RFD Sensor.
- Square position marker icon is disabled.
- Distance related icon changes disabled.
- Gives only the direction info of the detected electricity source.
- ATS Sensor.
- Detects sounds around mercenaries.
- Doesn't sence crouched spy.
- RFD Sensor.
- All in one super detector - consists of 2 detectors working at once in real time.
- Camera:
- Increased FOV to 90.
- Hacking:
- No notification about static hack being in progress (classic mode only).
- Killing:
- Fancy killing animations are disabled.
- No more magnetic melee.
- Merc's are able to melee when tazed/stunned.
- Friendly fire is on, by default.
- Movement:
- Animations are slowed down to reallistic speeds.
- Middle movement speed was removed.
- Improved responsiveness of turning around in sprint and in general.
- Gadgets:
- Tagging Device:
- Range reduced to 2,5 m.
- Ammount in the inventory increased to 6.
- Tag lasts for 3s. range of detection is 2,5 m.
- It is silent when idle.
- Proximity mine:
- Range increased to 2,5 m.
- Doesn't always kill the instigator, if he backs off in right time.
- Disabled detonation sound.
- Frag grenade:
- Increased effective range.
- Increased damage delt.
- VFX grenade:
- Increased range.
- Increased duration.
- Ammo Pack
- Increased refills to 10.
- Increased refill time to 15s.
- Add Trophy gadget from spies (Anti-grenade-system)
- Tagging Device:
- Weapons:
- SMG. (secondary)
- Weapon effective at short and medium range.
- Sniper Rifle. (primary)
- Weapon effective at long and medium range.
- SMG. (secondary)