Versus Mode Redefined Wiki
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Tag: rte-wysiwyg
(Updated)
Tag: Visual edit
 
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*Over head nicknames when aiming at spy or merc are removed.
 
*Over head nicknames when aiming at spy or merc are removed.
 
*Annoying casual sounds removed (spy DFA wierd sound, frag grenade beep coocking sound, proxy mine detonation sound, sticky camera idle beep sound, tagging device idle sound ect..).
 
*Annoying casual sounds removed (spy DFA wierd sound, frag grenade beep coocking sound, proxy mine detonation sound, sticky camera idle beep sound, tagging device idle sound ect..).
*Add GPS radar in lower left corner for spies, 15 m. of reach.
+
*Add GPS radar in lower left corner for spy sticky cameras, 15 m. of reach.
 
*Uses very basic form of anti-cheat protection, against modifying game files and using cheatengine (going to be improved in the future).<br>
*Respawn locations are now random.
 
*Uses very basic form of anti-cheat protection, against modifying game files and using cheatengine (going to be improved in the future).
 
*Gamepads are not supported at current VMR version.
 
 
 
   
 
'''SPIES:'''
 
'''SPIES:'''
 
*Vision modes:
 
*Vision modes:
  +
All spy vision modes use RFD detector, it is able to detect enemy gadgets, though it works only if vision mode is on.
 
**[[Night_Vision_Goggles|Night Vision]] .
 
**[[Night_Vision_Goggles|Night Vision]] .
 
**[[Thermal Vision Goggles|Thermal Vision]] .
 
**[[Thermal Vision Goggles|Thermal Vision]] .
**[[EMF Vision Goggles|EMF Vision]] .
 
 
**[[Sonar Vision Goggles|Sonar Vision]] .
 
**[[Sonar Vision Goggles|Sonar Vision]] .
 
***Doesn't refresh in fast movement.
 
***Doesn't refresh in fast movement.
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**Increased FOV to 90.
 
**Increased FOV to 90.
 
*Hacking:
 
*Hacking:
**Stationary (classic mode)
+
**Stationary mixed with remote (classic mode)
 
***15 seconds of hacking next to the terminal.
 
***15 seconds of hacking next to the terminal.
  +
***30 seconds of surviving in the terminal area
***Mercs dont get notified about hack bein in progress.
+
***Mercs dont get notified about hack being hacked stationarly.
***Hacking progress doesn't save.
 
  +
***Only remote hack progress is being saved.
 
**Remote (blacklist mode)
 
**Remote (blacklist mode)
 
***Instantly stops after leaving the hacking area.
 
***Instantly stops after leaving the hacking area.
*Spawns:
 
**Gets shorter with every terminal hacked (classic mode only).
 
 
*Killing:
 
*Killing:
**Kill mercenaries from above, below and behind. Frontal and side ground kills are disabled.
+
**Kill mercenaries from above, below and behind. Frontal and side kills are disabled, except for kills from above or below.
 
**Death From Above range is strongly decreased. Now mercenary needs to be directly below the spy.
 
**Death From Above range is strongly decreased. Now mercenary needs to be directly below the spy.
 
**Cover kills are disabled.
 
**Cover kills are disabled.
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**Distance from merc limit removed.
 
**Distance from merc limit removed.
 
**Darker skins.
 
**Darker skins.
  +
**Generally improved shadow-system.
 
*Gadgets:
 
*Gadgets:
 
**Sticky camera.
 
**Sticky camera.
***Fast-camming is now impossible. After activating a sticky camera, there is 3 s. timer in which spy is not able to detonate the sticky camera.
+
***Fast-camming is now impossible. After activating a sticky camera, there is 4 s. timer in which spy is not able to detonate the sticky camera.
 
***Sticky cameras now do have built in radar.
 
***Sticky cameras now do have built in radar.
***No "beep" sound while inactive.
+
***No constant "beep" sound.
 
**Flash bang grenade.
 
**Flash bang grenade.
 
***Lasts alot shorter.
 
***Lasts alot shorter.
 
***Works better in FOV.
 
***Works better in FOV.
 
***Works worse out of FOV.
 
***Works worse out of FOV.
**EMP grenade.
+
**EMP grenade. (not present in the newest version of the mod)
 
***Time of switching off the lights is short.
 
***Time of switching off the lights is short.
 
***Range of it is decreased.
 
***Range of it is decreased.
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***When shot at explodes.
 
***When shot at explodes.
 
***Fakes the detonation warning icon on merc's hud.
 
***Fakes the detonation warning icon on merc's hud.
  +
**Smoke Grenade. (smoke only icon)
**New smoke grenade without chaff effect.
 
 
***Simple single player smoke grenade.
 
***Simple single player smoke grenade.
  +
**Chaff Grenade. (it's called smoke.. cant change it. It's icon is grenade and smoke cloud)
**Escape grenade (smoke mixed with chaff).
 
  +
***It's able to disrupt tagging devices only.
***increased range and duration.
 
***decreased hud disruption for merc.
 
 
*Weapons:
 
*Weapons:
 
**EMP crossbow. (secondary)
 
**EMP crossbow. (secondary)
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**Detectors:
 
**Detectors:
 
*Detectors:
 
*Detectors:
**All in one super detector - consists of 3 detectors working at once in real time.
+
**All in one super detector - consists of 2 detectors working at once in real time.
***Motion Sensor.
 
****Increased range.
 
 
***RFD Sensor.
 
***RFD Sensor.
 
****Square position marker icon is disabled.
 
****Square position marker icon is disabled.
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****Gives only the direction info of the detected electricity source.
 
****Gives only the direction info of the detected electricity source.
 
***ATS Sensor.
 
***ATS Sensor.
****Very short range, 3 m.
+
****Detects sounds around mercenaries.
 
****Doesn't sence crouched spy.
 
****Doesn't sence crouched spy.
 
*'''​'''Camera:
 
*'''​'''Camera:
 
**'''​'''Increased FOV to 90.
 
**'''​'''Increased FOV to 90.
 
*Hacking:
 
*Hacking:
**​No notification about hack being in progress (classic mode only).
+
**​No notification about static hack being in progress (classic mode only).
*Spawns:
 
**​Gets longer with every terminal hacked (classic mode only).
 
 
*Killing:
 
*Killing:
 
**Fancy killing animations are disabled.
 
**Fancy killing animations are disabled.
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**Tagging Device:
 
**Tagging Device:
 
***Range reduced to 2,5 m.
 
***Range reduced to 2,5 m.
***Ammount in the inventory increased to 4.
+
***Ammount in the inventory increased to 6.
***Tag lasts only in range of detection (2,5 m.)
+
***Tag lasts for 3s. range of detection is 2,5 m.
 
***It is silent when idle.
 
***It is silent when idle.
 
**Proximity mine:
 
**Proximity mine:
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***Increased duration.
 
***Increased duration.
 
**Ammo Pack
 
**Ammo Pack
***Increased refills to 4.
+
***Increased refills to 10.
***Increased refill time to 5s.
+
***Increased refill time to 15s.
 
**Add Trophy gadget from spies (Anti-grenade-system)
 
**Add Trophy gadget from spies (Anti-grenade-system)
 
*Weapons:
 
*Weapons:

Latest revision as of 13:22, 11 January 2018

​GENERAL CHANGES:

  • All gamemodes use dark maps.
  • TDM and CTI gamemodes are spy vs spy only, with use of lethal weapons, gadgets and night vision.
  • Controls:
    • Changed to suit the keyboard and mouse.
    • Mouse scrool now switches between gadgets.
    • Key "1" swaps weapons.
    • Spies use "Z" by default to cover and "Q" to slide.
    • Fixed sprint responsiveness with V-synch off.
  • Using vision mode wont make goggles to lit in the dark and give away Your position.
  • Damage system is redone, (Head kills, Torso medium damage, arms and legs low damage, foots and hands very low damage).
  • Health system is redone, (HP regenerates very, very slow).
  • Over head nicknames when aiming at spy or merc are removed.
  • Annoying casual sounds removed (spy DFA wierd sound, frag grenade beep coocking sound, proxy mine detonation sound, sticky camera idle beep sound, tagging device idle sound ect..).
  • Add GPS radar in lower left corner for spy sticky cameras, 15 m. of reach.
  • Uses very basic form of anti-cheat protection, against modifying game files and using cheatengine (going to be improved in the future).

SPIES:

  • Vision modes:

All spy vision modes use RFD detector, it is able to detect enemy gadgets, though it works only if vision mode is on.

  • Camera:
    • Changed angles and positon, inspired by SCCT vs camera.
    • Increased FOV to 90.
  • Hacking:
    • Stationary mixed with remote (classic mode)
      • 15 seconds of hacking next to the terminal.
      • 30 seconds of surviving in the terminal area
      • Mercs dont get notified about hack being hacked stationarly.
      • Only remote hack progress is being saved.
    • Remote (blacklist mode)
      • Instantly stops after leaving the hacking area.
  • Killing:
    • Kill mercenaries from above, below and behind. Frontal and side kills are disabled, except for kills from above or below.
    • Death From Above range is strongly decreased. Now mercenary needs to be directly below the spy.
    • Cover kills are disabled.
    • Friendly fire is on, by default.
  • Movement:
    • Default ledge movement speed is slow, use sprint button to move on ledges faster.
    • Middle movement speed was removed. Only sneak and sprint modes are avaliable.
    • Slide and Cover actions are now separated, use "whistle" button to enter cover.
    • Autoclimb function is removed, all climbing is now manual.
    • Removed backward type of movement, it was causing controlls to be inconsistent.
    • Improved responsiveness of turning around in sprint and in general.
    • Animations are slowed down to reallistic speeds.
    • Created new "Free falling" jump off from ledges type of movement, only mercenaries used this in original game.
    • Most of spy classes use silenced boots (tabi shoes ), which allows them to move around stealthy.
  • Blending into the shadows:
    • Speed limits removed.
    • Distance from merc limit removed.
    • Darker skins.
    • Generally improved shadow-system.
  • Gadgets:
    • Sticky camera.
      • Fast-camming is now impossible. After activating a sticky camera, there is 4 s. timer in which spy is not able to detonate the sticky camera.
      • Sticky cameras now do have built in radar.
      • No constant "beep" sound.
    • Flash bang grenade.
      • Lasts alot shorter.
      • Works better in FOV.
      • Works worse out of FOV.
    • EMP grenade. (not present in the newest version of the mod)
      • Time of switching off the lights is short.
      • Range of it is decreased.
    • New gadget Fake sticky camera.
      • When shot at explodes.
      • Fakes the detonation warning icon on merc's hud.
    • Smoke Grenade. (smoke only icon)
      • Simple single player smoke grenade.
    • Chaff Grenade. (it's called smoke.. cant change it. It's icon is grenade and smoke cloud)
      • It's able to disrupt tagging devices only.
  • Weapons:
    • EMP crossbow. (secondary)
      • Doesn't stun mercs, but turns off their flashlight and hud instead.
      • Is able to turn off all lights on maps, even unbreakable ones.
      • Is able to detonate proxymity mines.
    • SMG tazer. (primary)
      • non-lethal weapon able to stun mercs.


​MERCENARIES:

  • Flashlight: (close to SCCT vs FL settings)
    • Increased range.
    • Decreased wideness (size).
    • Detectors:
  • Detectors:
    • All in one super detector - consists of 2 detectors working at once in real time.
      • RFD Sensor.
        • Square position marker icon is disabled.
        • Distance related icon changes disabled.
        • Gives only the direction info of the detected electricity source.
      • ATS Sensor.
        • Detects sounds around mercenaries.
        • Doesn't sence crouched spy.
  • Camera:
    • Increased FOV to 90.
  • Hacking:
    • ​No notification about static hack being in progress (classic mode only).
  • Killing:
    • Fancy killing animations are disabled.
    • No more magnetic melee.
    • Merc's are able to melee when tazed/stunned.
    • Friendly fire is on, by default.
  • Movement:
    • Animations are slowed down to reallistic speeds.
    • Middle movement speed was removed.
    • Improved responsiveness of turning around in sprint and in general.
  • Gadgets:
    • Tagging Device:
      • Range reduced to 2,5 m.
      • Ammount in the inventory increased to 6.
      • Tag lasts for 3s. range of detection is 2,5 m.
      • It is silent when idle.
    • Proximity mine:
      • Range increased to 2,5 m.
      • Doesn't always kill the instigator, if he backs off in right time.
      • Disabled detonation sound.
    • Frag grenade:
      • Increased effective range.
      • Increased damage delt.
    • VFX grenade:
      • Increased range.
      • Increased duration.
    • Ammo Pack
      • Increased refills to 10.
      • Increased refill time to 15s.
    • Add Trophy gadget from spies (Anti-grenade-system)
  • Weapons:
    • SMG. (secondary)
      • Weapon effective at short and medium range.
    • Sniper Rifle. (primary)
      • Weapon effective at long and medium range.