GAMEPLAY CHANGES

​GENERAL CHANGES:
 * All gamemodes use dark maps.
 * TDM and CTI gamemodes are spy vs spy only, with use of lethal weapons, gadgets and night vision.
 * Controls:
 * Changed to suit the keyboard and mouse.
 * Mouse scrool now switches between gadgets.
 * Key "1" swaps weapons.
 * Spies use "Z" by default to cover and "Q" to slide.
 * Fixed sprint responsiveness with V-synch off.
 * Using vision mode wont make goggles to lit in the dark and give away Your position.
 * Damage system is redone, (Head kills, Torso medium damage, arms and legs low damage, foots and hands very low damage).
 * Health system is redone, (HP regenerates very, very slow).
 * Over head nicknames when aiming at spy or merc are removed.
 * Annoying casual sounds removed (spy DFA wierd sound, frag grenade beep coocking sound, proxy mine detonation sound, sticky camera idle beep sound, tagging device idle sound ect..).
 * Add GPS radar in lower left corner for spy sticky cameras, 15 m. of reach.
 * Uses very basic form of anti-cheat protection, against modifying game files and using cheatengine (going to be improved in the future).

SPIES: All spy vision modes use RFD detector, it is able to detect enemy gadgets, though it works only if vision mode is on.
 * Vision modes:
 * Night Vision.
 * Thermal Vision.
 * Sonar Vision.
 * Doesn't refresh in fast movement.
 * Camera:
 * Changed angles and positon, inspired by SCCT vs camera.
 * Increased FOV to 90.
 * Hacking:
 * Stationary mixed with remote (classic mode)
 * 15 seconds of hacking next to the terminal.
 * 30 seconds of surviving in the terminal area
 * Mercs dont get notified about hack being hacked stationarly.
 * Only remote hack progress is being saved.
 * Remote (blacklist mode)
 * Instantly stops after leaving the hacking area.
 * Killing:
 * Kill mercenaries from above, below and behind. Frontal and side kills are disabled, except for kills from above or below.
 * Death From Above range is strongly decreased. Now mercenary needs to be directly below the spy.
 * Cover kills are disabled.
 * Friendly fire is on, by default.
 * Movement:
 * Default ledge movement speed is slow, use sprint button to move on ledges faster.
 * Middle movement speed was removed. Only sneak and sprint modes are avaliable.
 * Slide and Cover actions are now separated, use "whistle" button to enter cover.
 * Autoclimb function is removed, all climbing is now manual.
 * Removed backward type of movement, it was causing controlls to be inconsistent.
 * Improved responsiveness of turning around in sprint and in general.
 * Animations are slowed down to reallistic speeds.
 * Created new "Free falling" jump off from ledges type of movement, only mercenaries used this in original game.
 * Most of spy classes use silenced boots (tabi shoes ), which allows them to move around stealthy.
 * Blending into the shadows:
 * Speed limits removed.
 * Distance from merc limit removed.
 * Darker skins.
 * Generally improved shadow-system.
 * Gadgets:
 * Sticky camera.
 * Fast-camming is now impossible. After activating a sticky camera, there is 4 s. timer in which spy is not able to detonate the sticky camera.
 * Sticky cameras now do have built in radar.
 * No constant "beep" sound.
 * Flash bang grenade.
 * Lasts alot shorter.
 * Works better in FOV.
 * Works worse out of FOV.
 * EMP grenade. (not present in the newest version of the mod)
 * Time of switching off the lights is short.
 * Range of it is decreased.
 * New gadget Fake sticky camera.
 * When shot at explodes.
 * Fakes the detonation warning icon on merc's hud.
 * Smoke Grenade. (smoke only icon)
 * Simple single player smoke grenade.
 * Chaff Grenade. (it's called smoke.. cant change it. It's icon is grenade and smoke cloud)
 * It's able to disrupt tagging devices only.
 * Weapons:
 * EMP crossbow. (secondary)
 * Doesn't stun mercs, but turns off their flashlight and hud instead.
 * Is able to turn off all lights on maps, even unbreakable ones.
 * Is able to detonate proxymity mines.
 * SMG tazer. (primary)
 * non-lethal weapon able to stun mercs.

​MERCENARIES:
 * Flashlight: (close to SCCT vs FL settings)
 * Increased range.
 * Decreased wideness (size).


 * Detectors:
 * Detectors:
 * All in one super detector - consists of 2 detectors working at once in real time.
 * RFD Sensor.
 * Square position marker icon is disabled.
 * Distance related icon changes disabled.
 * Gives only the direction info of the detected electricity source.
 * ATS Sensor.
 * Detects sounds around mercenaries.
 * Doesn't sence crouched spy.
 * ​Camera:
 * ​Increased FOV to 90.
 * Hacking:
 * ​No notification about static hack being in progress (classic mode only).
 * Killing:
 * Fancy killing animations are disabled.
 * No more magnetic melee.
 * Merc's are able to melee when tazed/stunned.
 * Friendly fire is on, by default.
 * Movement:
 * Animations are slowed down to reallistic speeds.
 * Middle movement speed was removed.
 * Improved responsiveness of turning around in sprint and in general.
 * Gadgets:
 * Tagging Device:
 * Range reduced to 2,5 m.
 * Ammount in the inventory increased to 6.
 * Tag lasts for 3s. range of detection is 2,5 m.
 * It is silent when idle.
 * Proximity mine:
 * Range increased to 2,5 m.
 * Doesn't always kill the instigator, if he backs off in right time.
 * Disabled detonation sound.
 * Frag grenade:
 * Increased effective range.
 * Increased damage delt.
 * VFX grenade:
 * Increased range.
 * Increased duration.
 * Ammo Pack
 * Increased refills to 10.
 * Increased refill time to 15s.
 * Add Trophy gadget from spies (Anti-grenade-system)
 * Weapons:
 * SMG. (secondary)
 * Weapon effective at short and medium range.
 * Sniper Rifle. (primary)
 * Weapon effective at long and medium range.